1707 Southview Dr. - PETALUMA,CA - 94954 - United States
Available for on-set plate supervision and shot production.
Demo Reel: Tony Hudson Compositing Reel 2009
A selection of shots featuring comps done in Nuke, Shake, and After Effects
Experience
I have been involved in the entertainment industry for over twenty-five years working in film,
television, theater, theme parks, virtual worlds, and video games.
I started my career as a puppeteer and puppet maker at the Center for Puppetry Arts in Atlanta,
Georgia.
In 1985 I headed to Industrial Light and Magic in Marin County, California where I spent the next 17
years working in various roles as puppeteer and mold maker in the “Creature Shop”, a project
supervisor and modeler in the Model Shop, and then transitioning in the 1990’s to a Digital Modeler
and Supervisor for the Computer Graphics Department.
In 2002 I joined Walt Disney Feature Animation, working at the Florida and Burbank Studios as CG
Supervisor and as a Story Visualization Artist.
From 2006 until 2009 I worked as a Principal 3D Artist, 3D Concept Artist, and Pre-visualization
Artist and Editor at Stormfront Studios and Virtual Space Entertainment in Marin County.
Since mid-2008 I have been working as an independent Visual Effects Supervisor specializing in low
cost/high quality visual effects for films, music videos and web projects. In that time I have
delivered over 500 visual effects shots.
Education
http://www.imdb.com/name/nm0003865/
Speciality
• Traditional and CG painter and sculptor with years of experience in storyboarding; layout,
lighting and composition; character and environment concept design; and character,
blendshape, and hard surface modeling
• Qualified compositor with experience in greenscreen extraction, plate cleanup, rotoscope,
morphing, matte painting, motion graphics and shot production
• 3d and 2D matchmove
• Pre-visualization artist
• Character and dynamics animator
• Character and FX rigger
• Knowledgeable of the entire range of live action and animation film processes.
Software Proficiency
• Analytical problem solving
• Communicating and cooperating with software engineers to develop and to help achieve the
necessary production goals
• Asset, production pipeline, and automated rigging solutions management and specification
• Expert level knowledge of Linux, Mac OSX, and Windows operating systems
• Maya, Lightwave, After Effects, Shake, Photoshop
• Photography, lighting, shading and rendering within Maya using Mental Ray
• Scene management