Service Offered

3D Character Animation



email
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3615 Watseka ave #203 - Los Angeles, California - 90034 - United States


I have worked over 15 years in video game character animation, bringing different characters to life using hand key frames and motion capture editing. I have shipped several titles and am at home with high pressure, tight schedules of crunch times. I have worked both as a lead and a team member, communicating with various parts of the group to troubleshoot and solve problems that do arise.

I give everything to create the best work but will adapt when feedback requires it. I am always looking to grow and learn as an artist as well as share what I have.
ExperienceSelf Employed, Los Angeles, CA 2015 ??" Present
Freelance Video Editor, Animator
• Edited Digital Media for several companies and non-profits.
• Created 2D Animations and Vector Illustrations for private clients.

Deep Blue Worlds , Los Angeles, CA 2012 ??" 2014
2D Animator, Designer, Illustrator
• Helped determine the direction of 'Xplore Pangaea' through Level Design, 2D Animation, Vector Illustration and Video Editing.

Kung Fu Factory, Los Angeles, CA 2010 ??" 2010
3D Animator
• Created quality character animation through hand keyed and motion capture editing.

Point of View, Irvine, CA 2005 ??" 2009
3D Animator
• Created Character and Facial Animation through hand keyed and motion capture editing.
• Modeled and Rigged Characters for Game Prototypes.

Dreamworks Interactive/ Electronic Arts, Los Angeles, CA 1999 ??" 2004
3D Animator, Lead Animator, 3D Artist
• Lead Animator for Medal of Honor: Underground.
• Animated, Modeled and Rigged Characters for several Shipped Titles.
• Planned out, Charted Animation States and Animated opening Cut Scene for Medal of Honor: Spearhead.
EducationUniversity of California, Los Angeles (UCLA), Master of Fine Arts, Animation
University of the Philippines, Bachelor of Arts, Film and Audio-Visual Communication
Speciality3D Character animation via Hand Keyed or Motion Capture Editing
2D Animation using Adobe Animate (flash)
Modeling Low Polygon Meshes and Rigging for optimal deformation
Charting Character Animation Behavior States in Game Engine
Software ProficiencyMAYA, 3DS Max, Blender, Adobe Animate, Adobe Premiere Pro, Adobe After Effects, and Unity

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Submitted by on May 15, 2019
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Contact Ken Angliongto
email
phone
3615 Watseka ave #203 - Los Angeles, California - 90034 - United States


Animation   •   3D Character Animation
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