Mark Ian Ferrer
|Experience||COMPOSITOR | BENTO BOX|
April 2019 - May 2019 | Atlanta, GA
Performed various compositing tasks using Nuke. Tasks included: compositing various elements, tracking, rotoscoping, paint work, and blue screen matte extractions.
Utilized Shotgun to track shot progress and to collaborate with other artists and members of production to help ensure shots are finished in a timely manner and are up to client specification.
Credits: Moon And Me
COMPOSITOR | COSA VFX
February 2019 - March 2019 | Atlanta, GA
Performed various compositing tasks using a combination of programs, such as Nuke and Photoshop. Tasks included: compositing CG elements, tracking, rotoscoping, paint work, and blue/green screen matte extractions.
Utilized FTrack to track shot progress and to collaborate with other artists and members of production to help ensure shots are finished in a timely manner and are up to client specification.
Credits: The Orville, Swamp Thing
COMPOSITOR | ROOSTER TEETH
January 2019 - February 2019 | Austin, TX
Performed all compositing tasks within After Effects such as element layering, tracking, matte extraction and rotoscoping.
Cooperated extensively using Shotgun with fellow compositors and other departments to ensure deadlines were met.
DN COMPOSITING ARTIST | MPC
May 2015 - April 2016 | Vancouver, BC and Montreal, QC
Optimized complex 2D Nuke scripts to create compact scripts to client specification.
Extensive use of Nuke and Python scripts, troubleshooting missing elements in comps where needed.
Led artist team to ensure timely asset delivery.
Credits: Monster Trucks | Suicide Squad | The Legend Of Tarzan | X-Men: Apocalypse | Batman V. Superman: Dawn Of Justice | The Finest Hours | The Hunger Games: Mockingjay - Part 2 | Goosebumps
ROTOSCOPE ARTIST | GENER8
January 2015 - March 2015 | Vancouver, BC
Creating mattes and rotoscoping elements utilizing Silhouette FX, Mocha, and Nuke.
Responsible for quality control for shots ingested from outside vendors, while cooperating with all departments to ensure timely asset delivery.
Credits: Pan | Pixels | Insurgent
VFX COORDINATOR | LANE STREET PICTURES
January 2014 - April 2014 | Los Angeles, CA
Took detailed notes from the Director and Editors of the film for distribution of work to local and remote artists.
Worked with VFX Producer to communicate with outside vendors regarding newly ingested VFX elements through Aspera to distribute to artists.
Pulled DPX plates from raw footage for artists after verifying correct length, time code, and color space with Editors.
Assisted with tracking and compositing duties within Nuke when time allowed.
Credits: Isa (TV Movie)
VFX ARTIST | GRAPHIC FILM COMPANY
September 2013 - October 2013 | Los Angeles, CA
Responsible for rotoscoping footage, painting out tracking markers on actors and color correcting mattes within After Effects.
Applied color corrected mattes as projected textures onto animated 3D models within Maya.
Crafted explosion effects involving Maya fluids and particle systems for different scenes throughout the project.
Credits: Night Of The Living Dead: Darkest Dawn
ROTOSCOPE ARTIST | STEREO D
January 2013 - June 2013 | Los Angeles, CA
Creating mattes and rotoscoping elements within Silhouette.
Optimized and cleaned up shots ingested from outside vendors.
Led teammates on difficult tasks that required several artists to complete.
Credits: Iron Man 3 | Star Trek: Into Darkness | Pacific Rim | The Wolverine | R.I.P.D. | Percy Jackson: Sea of Monsters | 47 Ronin | James Cameron’s Deep Sea Challenge 3D
|Education||EDUCATION | BACHELOR'S OF SCIENCE IN COMPUTER ANIMATION | FULL SAIL UNIVERSITY|
2010-2012 | Winter Park, FL
Focus: Visual Effects, Compositing, and Animation
Experienced with leading teams, and determining accurate bid times for work tasks.
Strong knowledge of Fluid and Particle Dynamics within different 3D packages.
Well versed in different aspects of compositing (Element integration, Tracking, Matte Painting, Projections, Lighting).
Strong ability to learn new software and able to work comfortable in Windows, OS X, and Linux environments.
Unreal Engine 4
View Demo Reel
Submitted by Mark Ferrer on Jul 30, 2019
Contact Mark Ian Ferrer|