Service Offered

Animation-Modeling-Texture



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3221 Commerce St. Apt 315 - Dallas, TX - 75226 - United States


I have been in 3d computer graphics since 1990 and I have worked in 3D modeling and animation for film and television, Insurance claim animation, Photo retouching, game design using 2d and 3d graphics and animation, flight simulation graphics, layout design for print, audio and video editing, color correction and color grading.
ExperienceDatabase Developer
RSI Visual Systems - Coppell, TX
February 2016 to March 2019
Responsibilities:
Create and enhance airport databases for level D flight simulation
including modeling and texturing in Creator as well as creating the textures, normal maps, reflection maps and emissive maps in Photoshop.
Content Modeler
L3 Communications - Arlington, TX
October 2014 to January 2016
Responsibilities:
Build low-res aircraft and areas of interest ground models for flight simulation.
CG Artist/Modeling/Animation
Universal Pictures with David Takemura and David Morton ??" Los Angeles, CA
2014 to 2015
Responsibilities:
Build high-res models for the CGI department, to be used in the scenes with live action.
Applied motion capture and hand animation to CG characters
Senior Modeler & Animation
Cat Animation / Odyssey Pictures/ Cinematek Trent Di Giulio, John Foster, Jay Gillian - Dallas, TX
1999 to 2014

Responsibilities:
Build high-res 3D models and animations for television, film, trade show events, instructional videos, motion graphics, company logo design, music videos, video / audio editing, color correcting, color grading and film restoration.
Applied motion capture and hand animation to CG characters






Senior Modeler
Parsoft Interactive - Plano, TX
1998 to 1999
Erick Parker
Responsibilities:
Build and texture low-poly aircraft and scenery for Activision Combat Simulator
"Fighter Squadron" ("Screamin' Demons over Europe) Erick Parker, Michael Harrison
3D Artist
Intelecon, Inc - Dallas, TX
1997 to 1998
Eddy Vakser, Michael F. Williams

Responsibilities:
Create 2d/3d graphics/animation, stereoscopic rendering for KISS Psycho Circus official music video
Create 2d/3d graphics/animation the KISS Psycho Circus stage show
Graphic artist for Alcon and Goldman Sachs trade and award shows Actor in Alcon video
UI Designer, Cinematic Animator
7th Level - Richardson, TX
1995 to 1997
Jerry O'Falherty, Tod Porter

Responsibilities:
Build cockpit interface, dash boards and scenery objects for video game "G-Nome" from design drawings under the art director, Jerry O'Flaherty.
Create 2D graphics for video game "Monty Pythons Holy Grail"
Built, texture and animate objects/scenery for video game "Return to Krondor" Built objects for video game "Dominion"
Graphic Artist, Designer/Animator
Future Vision/DigiFX - Dallas, TX 1990 to 1995
M. Lee Jacobson, Kevin Obregon

Responsibilities:
Co-writer, conceptual designer for the appearances of all alien races and animator for video game "Command Adventures Starship".
Design environments, props, interiors and backdrops, compositing, story-boarding, acting and voice over for video game "Harvester". In this game, I worked closely with writer/director Gilbert Austin.
EducationWoodrow Wilson High School Youngstown Ohio
Speciality3D Modeling, Animation, Motion Graphics, Texture Mapping, Rigging, 2D Animation, Compositing
Character Animation, Particle Effects, S/FX, Video Editing, Audio Editing, Lighting, Storyboarding Graphic Design, Color Correction, Color Grading, Photo/Film Restoration, Oils, Sculpture

Software ProficiencyLightWave, Creator (Multigen), Cinema 4D, MotionBuilder, Photoshop, After Effects, Sony Vegas,
ZBrush, Sound Forge, Premiere, Daz3D, Global Mapper, Syntheyes

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Submitted by on Oct 25, 2019
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Contact Michael A Napodano
email
phone
3221 Commerce St. Apt 315 - Dallas, TX - 75226 - United States


3D   •   Animation-Modeling-Texture
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